# 디자인 패턴 정리
1.생성 패턴(Creational Pattern)
✅ 추상 팩토리(Abstract Factory)
✅ 빌더(Builder) : https://github.com/Nanninggu/Builder-Pattern.git
✅ 팩토리 메소드(Factory Method)
✅ 프로토타입(Prototype)
✅ 싱글톤(Singleton) : https://github.com/Nanninggu/Singleton-Pattern.git
2. 구조 패턴(Structural Pattern)
✅ 어댑터(Adapter) : https://github.com/Nanninggu/Adapter-Pattern.git
✅ 브리지(Bridge) : https://github.com/Nanninggu/Bridge-Pattern
✅ 컴포지트(Composite)
✅ 데코레이터(Decorator)
✅ 퍼싸드(Facade)
✅ 플라이웨이트 (Flyweight)
✅ 프록시(Proxy) : https://github.com/Nanninggu/Proxy-Pattern
3. 행위 패턴(Behavioral Pattern)
✅ 책임 연쇄(Chain of Responsibility): https://github.com/Nanninggu/Chain-of-Responsibility-Pattern.git
✅ 커맨드(Command)
✅ 인터프리터(Interpreter)
✅ 반복자(Herator)
✅ 중재자(Mediator)
✅ 메멘토(Memento)
✅ 옵서버(Observer): https://github.com/Nanninggu/Observer-Pattern.git
✅ 상태(State): https://github.com/Nanninggu/State-Pattern.git
✅ 전략(Strategy): https://github.com/Nanninggu/Strategy-Pattern.git
✅ 템플릿 메소드(Template Method): https://github.com/Nanninggu/Template-Method-Pattern.git
✅ 방문자(Visitor)
- 끝 -
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